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First Batman Arkham Knight DLC launches on 14th July

6th July 201520th July 2015 Warner Bros and Rocksteady will bring Batgirl to the Bat-family on 14th July in the first DLC for Arkham Knight.
Set before Arkham Asylum and before Batgirl/Barbara Gordon becomes Oracle after being shot by the Joker, the DLC.

Entitled Batgirl : A Matter of Family

will allow players to take on the role of Batgirl for the first time in the Batman: Arkham franchise.

The DLC features an all-new location with multiple missions

side quests and secrets; a new hacking feature to progress through the world and solve puzzles; and Dual Play functionality with Robin for dynamic take-down manoeuvres.
Batgirl : A Matter of Family will be available 14th July for fans who have purchased the Batman: Arkham Knight Season Pass or it can be purchased separately on 21st July for £5.79 on PSN and Xbox LIVE.
Review: Batman Arkham Knight Minecraft Story Mode Trailer 8th September 2020 0 Review: Hotshot Racing .
Arcade thrills at their finest          Switch Review .
8th September 2020 0 AVICII Invector Encore Edition Releases on Switch.
Celebrating AVICII’s music on his Birthday.
Jamie England 0 Review: WRC 9.
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Hotshot Racing.
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Steep – Season Pass Trailer.
2nd December 20162nd December 2016 Ubisoft explains the season pass content for their new snow sports open world game, Steep, in this latest trailer.
New costumes, challenges and helicopter tickets will be available as part of the pass to take you deeper into the snowy world of Steep.

Steep is available today (2nd December) on PS4

Xbox One and PC.
The Legend of Zelda: Breath of the Wild – Life in the Ruins Trailer Destiny gets The Dawning holiday themed update 8th September 2020 0 Review: Hotshot Racing.
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Fast forward to adulthood and Aloy is ready to go it alone

Review: Horizon Zero Dawn .
26th March 201721st April 2017 David Neilson Horizon Zero Dawn is easily one of the most graphically impressive games I have ever seen.

It is hard to talk about Horizon Zero Dawn and not to start with the graphics

Coming from Guerrilla Games the looks should come as no surprise but they don’t always back up their games with gameplay to match.
Thankfully this time they have a fine game to go along with those fine visuals.
Set in the distant future, .

Horizon Zero Dawn sees the human race on the brink of extinction

Humans are no longer the dominant species on the planet and they have gone back to medieval like times.
In stark contrast to the state of the human race are the machine s that dominate the planet.
The machines are animal based and they rule the planet now.
Think National Geographic ’s wildlife department does Terminator – robotic animals take over the world.

These machines are the star of the show in Horizon Zero Dawn

There is a wide variety of species from small to large and for the most part they are based on a real animals or prehistoric creatures.
They are incredibly detailed and behave like their animal counter-part would.
You will find cattle grazing, crocodiles swimming in the rivers and birds perched up high.
They all share one common characteristic though – they are all more than happy to terminate any human that crosses their path.
And they are all more than capable of doing so with ease.
The player control s Aloy, a Lara Croft for the future.

Things start with Aloy as a baby and we see her being cast out from the tribe

She has an adoptive father who teaches her and the player, the skills needed to survive out in the wild.

Aloy is a quick learner and after stumbling across a nifty bit of tech

she is able to teach her teacher a thing or two.
Fast forward to adulthood and Aloy is ready to go it alone.
She has a burning desire to know who her mother is and why she is an outcast.
As the story progresses, dealing with the threat to the human race and learning how humans ended up in such a position become equally as important to her.
The game follows the classic open world formula and a lot of it will be overly familiar but done with the Horizon Zero Dawn twist.
For instance, the concept of radio towers or viewpoints to expose other areas of the map and item locations is present but this time you’ll need to climb a giant robotic giraffe like creature.
There are only a few of these creatures but you cannot help by be impressed by each one.
The sheer size is jaw dropping and then you remember you have to get up to the top.
Somehoe.
Climbing up their legs is not an option so you’ll need to survey the area to work out how best to do so.

Aloy is a nimble girl and can climb and jump with ease

The view from the top is impressive and it is impossible not to take a moment to just take in your surroundings.

Aloy will have a story quest or two at any point to be getting on with

Exploring and coming across settlements will lead to many side quests.
Thankfully these do mostly have a little more substance than fetch and retrieve style quests.
Nothing ground breaking but you don’t often get the feeling you are just an errand girl.
There will be people outside of settlements that you will stumble across that need your help and you can spend a lot of time not actually progressing the story.
There are many treasures to track down and a lot of them will be diaries from just before or just after machines arrived with their devastation.
The best ones are the visual items that overlay an image of what the area looked like back in our time.
This is well done and helps appreciate the attention that has gone into the environment.
A lot of the time you will be out in grassy plain or a desert area or climbing a snow covered peak but every now and then you get a glimpse of past civilisation.
A rusted car frame or a bus.
Look closer and you can see a road sign and bits of the road itself.
That rusted frame behind you that you barely looked at was actually a sports stadium.
It is impressive and the sparseness of these items helps enforce just how far away things are from civilisation as we know it now.
In trekking about, .

Aloy will encounter all of the machines inhabiting the planet

It is hard not to refer to them as animals as they are that convincing.

Aloy is initially armed with a bow and arrow and spear

The lack of a machine gun or rocket launcher should tell you instantly that a head on battle is not always advisable.
Stealth is crucial to survival and victory.
There is one species of animal who would prefer to graze and is easily spooked but the rest will attack as soon as they spot you.
Catch a glimpse and they will look for you.
If you hide long enough they will lose interest but if you are spotted then the battles starts.
The machines are never on their own and their friends come to see what is going on.
And sometimes another species nearby can come to join the party too.
I like the attention to detail in the machines.
Little touches like a limp when the machine is injured and not moving so well are things I always appreciate.
As a child, Aloy found a device known as focus.
This allows her to scan the area and the machines to learn about their weak spots.
This knowledge is crucial to dealing with the threat effectively.
Hiding in the long grass you find yourself planning you attack.
I certainly felt like I was a hunter stalking my prey and essentially that is what you are doing.
Knowing what you are up against allows you to plan your attack but sometimes it is better to just slip through unnoticed.
There are a variety of weapons on hand and a variety of ammo.
Trading machine parts and general odds and ends you find with vendors opens up more weapons to play with.
There are different classes of weapons and ammo which will be suited to different machines and for the bigger machines, chances are you’ll need everything you can get your hands on.
The bow and arrow can come with normal arrows, precision arrows, fire arrows and explosive arrows.
The explosive types are a good starting point.
The machines tend to be armoured and a nice little explosion can be all that is needed to weaken those defences.
When it comes to tackling the big beasts, then weaponry is also a concern.
Some of these creatures are like tanks and have the fire power to match.
But you can remove these weapons to lessen the threat and also turn the tables in your favour.
The sling can launch electric shock ammo or freeze bombs.
These stun the beasts giving you a moment to catch your breath.
The rope weapon allows you to pin a beast down leaving them at your mercy but you’re going to need a lot of rope.
My favourite is the trip wire.
Blast or electric, I don’t mind but I do like to set these up to catch a beast unaware or even to just protect myself.
Aloy can whistle to attract attention or even throw a stone to divert attention.
The battles can be very varied and tactical.
It is rather satisfying to take down the beasts with a well-executed plan but things can so easily go pear shaped and you find yourself running for cover.
You can lay traps to slow down a pursuer but if all else fails then whip out your spear to dish out a good lashing.
There is a skills tree for spending points when you level up.
This will increase your abilities and you can even ride one of the steed type machines.
The best power to find though comes from exploring the areas where these machines are being made.
Conquer one of these areas and you obtain the ability to override the machines and make them friendly.
This means you can sit back and watch the carnage unfold as your friendly machine takes on the hostile machines.
Machines are not your only enemy.
Even on the brink of extinction, the human race can still be a threat to each other.
There are a few bandit camps scattered about and you can eradicate the threat and convert the camp to be a friendly place.
These get tougher as the game goes on but the same weapons are as effective against a human as they are a machine.
Stealth is just as crucial here though, if the bandits raise the alarm then their numbers increase somewhat so best taking them out one by one on the quiet.
As with all open world games, repetition can creep in but I never found this to be an issue until closer to the end when I was just fighting huge beasts a bit too often for my liking.
The final quests are rather spectacular though which is fitting for a game as impressive looking.
I enjoyed this game a lot more than I expected and enough to go and obtain that shiny platinum trophy.
The machines are so well done and the battles with them are more tactical and varied than I expected.
Even by the end, the bigger machines held the same fear as the moment I first laid eyes on them.
Shame you have to kill them all but it is them or us.
It’s open season on planet earth, time to go hunting.
Horizon Zero Dawn.
Overall.
9.5/10 Pros.
Great story.
Looks amazing.
Cons.
Repetition can set in late in the game.
Mario Run finally sprints on to Android Destiny 2 officially announced.
0 Nintendo announce Super Mario 3D All-Stars package for Switch.
Out September 18th for a limited time.
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with the visual shine of the modern XCOMs

Phoenix Point Preview — Peeling Back the Mist to Save the World

Phoenix Point Preview — Peeling Back the Mist to Save the World.
On Apr 18, 2018 3 With the world devastated by the Pandora Virus, a deadly mutation released by the retreating permafrost, there’s little hope left for humanity.
As a matter of fact, all that remains are small pockets of rival factions, militarists, cults, and an isolated cell of the Phoenix Project operating out of the titular location, Phoenix Point.
In the released version of the game, which is tenuously scheduled for late 2018, players will command the Phoenix Point cell of the Phoenix Project, heading up one small pocket of internationally organised resistance against the creeping mists: The infection of the Pandora Virus, with strange creatures which are created by it.
However, the gameplay demo, which I recently played through, instead saw players taking charge of a group of four soldiers from the New Jericho faction.
Each of this team are infected, and as such have been sent on a suicide mission to have them serve some purpose before succumbing to the virus.
The suicide mission initially seems somewhat simple, secure an old base which has become overrun with the strange creatures currently infesting the world.

While the game will certainly look familiar to XCOM fans

there are plenty of features which set the two apart.
While an early build, with the best bit of a year left of development, the demo was an interesting vertical slice of the combat in the game.
It was certainly enough to underline the larger differences in combat between the game and the series it will draw most comparisons to: X-COM/XCOM.
Naturally, sharing a creator (in Julian Gollop) with the original X-COM titles is bound to ensure that there’s a lot of similarities.
That said.

It’s easiest to draw comparisons between the modern XCOM titles from Firaxis

not least due to the more modern visuals, and the shift in scale.
Where XCOM: Enemy Unknown felt as though it amped up the combat pace of the earlier titles.

And XCOM 2 moved to push players from creeping forward in slow

defensible positions, Phoenix Point introduces more technical combat and health systems, as well as major changes to the way enemies work.
Enemies, being controlled by a rapidly evolving virus, evolve throughout the campaign.
Something not exactly showcased during the demo, but somewhat visible through the selection of enemies on show.
Of the smaller enemies, some had grown large shell-like arms which worked as shields when deployed, others had guns and grenade launchers grafted onto their limbs, deadly if allowed high ground.
It’s not just high ground which needs to be considered either, direction and cover is — as would be expected — relevant, however each bullet is individually pathed, and so errant objects, or a shield slightly in the way of the target, can be enough to waste a shot on the enemy.
Flanking and, should characters have the ability, deploying targeted shots not only feels great, but is also essential to swift victories.
With each shot in the rally fired calculated, and each body part having its own armour and health, a lucky few shots can cripple an enemy body-part.
The same, however, can happen to you.
In the final game there will be a class who can fix limbs, however the demo lacked this, and the enemies had a penchant for shattering the right-arms of my units.
Ultimately I bested the gigantic Queen with a sniper I’d written off due to them only having the ability to use their pistol.
A ridiculously narrow victory, not bad for a suicide mission.
Movement is also different than in Phoenix Point’s previously mentioned contemporaries.
Weapons and loadouts denote how far somebody can travel before they shoot, and those movements can be done step by step.
This means you can run your sniper forward into their exertion/dash area, but then switch to a pistol when you get line of sight on an enemy, then take a shot.
Movement, and a few others things, can be boosted by using up the character’s willpower pool — something which is also drawn from when you put characters into overwatch.
Personally, regarding the latter, this is the best solution I’ve heard of as to prevent players from crawling forward slowly, while also allowing them to knuckle-down and hold out between turns when massively overwhelmed.
It’s not just movement which weapons affect, others carry different abilities.
For instance, two of the assault characters in the demo had return-fire abilities on their assault rifles.
This ability meant that if an enemy within their line of sight opened fire, then they would automatically fire a short rally back at the target, often enough to critically wound, cut, or damage encroaching enemies.
With limb-based damage, and disabled limbs seriously hindering units, included in the game there’s naturally a major advantage to using grenades and explosives.
Even clipping an enemy with the periphery of a blast could be enough to prevent them killing your unit on their next turn.

Never is this more obvious than when facing down the Queen

a gigantic enemy which takes up around 16 conventional tiles (with humanoids 1 tile wide) and standing about three storeys tall.

The Queen can simply walk through buildings

and so much as touching a character will normally result in instant death.

The best way to deal with the Queen

in which case, is to target limbs or heads with gunfire while using explosives to strip her armour back.
Something absolutely viable if you’ve preserved your explosives, which most probably didn’t in the demo.

With one of my ‘already dead’ units trampled by the Queen

and two cornered and beaten to death by crab people, my sniper managed to pull off a lucky shot on the Queen’s head, narrowly finishing the encounter.
Even though — at the time of playing — I didn’t understand the willpower system, nor have much of a grasp on the new movement mechanics, it was an enjoyable and tense experience.
Fans of XCOM’s modern, and X-Com’s old, are sure to find a lot of joy in the new presents provided by Snapshot Games in Phoenix Point.
Phoenix Point is scheduled to launch later this year.
You can stay up to date on the game’s development on the official website.
While there I highly recommend that you spend some time on the World page, and give a few of the outstanding short stories there a thorough read.
Alternately, you can find a developer playthrough of the preview build below.
Phoenix PointSnapshot Games 3 Prev Next 3 Comments William Bowers 2 years ago This actually looks a little better than I was expecting.
I’m still not 100% onboard with having a movement system so much like the later XCOMs have, but I see some very important refinements here in that type of system that just make more sense, in terms of realism and player usability – which I actually like a lot.
I think this is, in some ways.

Shaping up to be a bit of a hybrid between old XCOM and new

returning some micro management control back to the player, but in a more user friendly way than old XCOM – which was rather unnecessarily clunky when it came to soldier inventory management.

We also still get that soldier viewpoint cinematic type stuff from the newer XCOMs

but also a bit more refined.
I like the targeting system, which reminds me a bit of the later Fallout installments.
I hope the strategic layer of this game has plenty of well thought out depth to it, which from interviews in podcasts I’ve heard sounds like that will be the case.
I also see a bit of the UFO: Aftermath series in some of the enemy designs, as well as even a bit in the whole backstory – which I also think is cool.
I thought that series of games was rather neat, though they generally fell short of what I think they could have been.
Reply Dann Sullivan 2 years ago Hopefully we’ll know a whole lot more about the overworld/geosphere stuff soon.
The next backer update is said to deliver on it.
I’ve played through the demo a handful of times now, and am starting to really enjoy the more traditional action points system (I have spent a LOT of time playing Fallout Tactics and Jagged Alliance).
It did take some getting used to.
The limb deformation and multiple-shots per attack.

Really changes up the pace of the combat and gives the volatility of classic XCOM but

as you said, with the visual shine of the modern XCOMs.
Reply.
William Bowers 2 years ago I almost kind of wish there was less of that target damage info being displayed to the player, but in this game it actually makes a fair amount of sense – especially for the larger boss type enemies.
On the other hand, for smaller enemies, that are relatively far away, it would be kind of nice not to know for sure how badly you’ve hit them – other than being informed you hit them.
But I guess a system feedback mechanic like that is probably better suited to a more historically accurate oriented tactical battle game, and not a Science Fiction game.
Oh well, I guess I’ll just have to design that other particular game myself.
In the meantime, this game here is shaping up to be something pretty cool, that it looks like I will very much enjoy playing once it comes out.
I love turn based style tactical games like this.
We have been seeing a bit more of this type of game coming out these days, or at least in the works.
I’m very excited for that.
Reply.
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Flight Sim World is gearing up to be the next generation in flight simulators

3rd May 2017 Dovetail Games

the multi award-winning simulation developer and publisher today announced that its much anticipated flight simulator, Flight Sim World, will be released into Steam’s Early Access program in the coming weeks.
Based on benchmark flight simulation technology, .

Flight Sim World will provide players with an unprecedented level of realism and detail

Its officially licensed GA aircraft will be the most authentic and detailed in-sim representations on the market, faithfully replicating their real world counterparts, with every gauge and switch fully operational.
While most flight simulator franchises have fallen by the wayside, Dovetail are hopeful that utilising the current technology of modern PCs and the data they’ve gathered for authentic planes and maps, .

Flight Sim World will be a new standard in Flight Simulation games

NBA Playgrounds launches next week Microsoft Surface Laptop Detailed Hard right, done right.

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Comes with classic NES Mario games

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‘  With so many benefits of a Thai massage

Search for:.

Treatment & Drugs Benefits of Thai Massage Benefits of Thai Massage

April 20, 2015 , , Comments Off on Benefits of Thai Massage Thai massage is very different from a variety of western massages.
This is because it combines physical massage along with various other therapies.

It includes Neuro-muscular therapy

manual therapy and much more.
There is yoga, meditation, reflexology and more.

This is why there are a number of of Thai massage

A few of these are given here: It helps to enhance the immune system of the body.
This is because all the body parts get massaged.
It helps various systems of the body such as circulatory, excretory and much more.
Since this massage helps to increase the blood circulation of the body, it helps to lower the blood pressure too.
Better blood circulation means all the body parts are getting better blood supply.
This is very important for the of a person.
The muscles get relaxed.
This helps the muscles to become more flexible and improves your mobility.
It is a perfect solution for strained muscles.
There are many body muscles that do not get moved at all.
On the other hand, there are a number of muscles that are excessively used.
With a Thai massage, all the body muscles are becoming relaxed and this helps them to move better.
The breathing gets improved.
With a Thai massage, the breathing gets rhythmic.
This is a big boost to the blood circulation of the body In addition, the lungs gets more air and this benefits the body as a whole.
It helps the body get balanced.
The energy blockages get removed.
It helps to improve posture as well as correct the body alignments.
Less stress means reduced fear of heart ailments.
Hence it leads to lessening of the fear of heart attacks.
Since it improves blood flow, any possibility of blood clot formation is well taken care of.

Those suffering from arthritis and back pain get a lot of relief from Thai massage

Those who are into sports also benefit a lot from this type of massage.
The body gets toned and looks fit.

With the body skin getting a massage

the outer cells get removed.

With the blood circulation improving

the body gets a natural shine.
Chronic joint pains also get cured this way.
In fact, this massage takes care of minor joint pains of all kinds.
The degenerative diseases can be kept at bay this way.
This also means that a number of illnesses will not happen.
With so many benefits, it is quite obvious that ageing also slows down.

Thus Thai massage for staying and looking young for long

Since Thai massage also includes other attributes such as meditation and more

it helps to bring an emotional balance in life.
A person feels more creative, and has a much more positive outlook towards life.
This kind of activity helps a person to increase his focus.
This will help a person in all facets of his life.
A person feels calm.
This is because the stress from his life has got released.
This will have a number of benefits too.
Helps a person to clear his mind.
The person is able to think in a calm and serene way.
This means that such a person takes the right kind of decisions in the shortest possible time.

This is a unique benefit of having Thai massage

‘  With so many benefits of a Thai massage, no wonder that people are opting for it in a big way.
In fact, .

The demand for a Thai massage is increasing all the time

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Friday, September 4, 2020 News.
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Review: WRC 9 https://t.co/3Z0fT0ffCB – Hard right, done right.
NBA 2K21 shoots on to current-gen consoles today https://t.co/NduPrTHDBU – With next gen access on the Ma.
New Mario Game & Watch physical device announced https://t.co/p0BIqTZ2G7 – Comes with classic NES Mario g.
Nintendo announce Super Mario 3D All-Stars package for Switch https://t.co/OBkwKVfRE3 – Out September 18th for a limit.
Ubisoft reveals Watch Dogs: Legion – Welcome to London trailer https://t.co/QNkvUktjHo – With the power of RTX.

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Review: WRC 9 https://t.co/3Z0fT0ffCB – Hard right, done right.
NBA 2K21 shoots on to current-gen consoles today https://t.co/NduPrTHDBU – With next gen access on the Ma.
New Mario Game & Watch physical device announced https://t.co/p0BIqTZ2G7 – Comes with classic NES Mario g.
Nintendo announce Super Mario 3D All-Stars package for Switch https://t.co/OBkwKVfRE3 – Out September 18th for a limit.
Ubisoft reveals Watch Dogs: Legion – Welcome to London trailer https://t.co/QNkvUktjHo – With the power of RTX.
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